The Peacekeeper Elite League is the highest level of eSports competition for the videogame Peacekeeper Elite – the localized title of PUBG Mobile in the Chinese market. And while esports is a burgeoning market in the live production world, the production costs across these performances have traditionally been high due to the need for dedicated, on-site staff and expansive cable runs connecting many different video and audio feeds.
To mitigate this challenge, VSPN – a co-organizer of the Peacekeeper Elite League – recently experimented with a new way to host its events by relying on Audinate’s Dante for broadcast audio over a vast geographic distance.
On May 3rd, 2021, the first weekly final of the Peacekeeper Elite League 2021 S2 season was held in Chongqing Banan Huaxi Sports Center. Twenty professional teams from across the country gathered in the mountain city of Chongquing to compete.
While the idea of remote production had previously been considered too challenging due to latency issues associated with audio, the production team’s discovery of Dante changed their approach.
Used in more than 3,000 different products from more than 350 different manufacturers, Audinate’s Dante is recognised as the de-facto standard for digital audio networking. With near-zero latency and perfect synchronization, Dante offers uncompressed, multi-channel digital audio channels that can be routed over standard Ethernet networks. And, as proven by the Peacekeeper Elite League, it can also be effectively transmitted over hundreds of kilometers without latency issues.
Using Dante, the event’s commentators and production staff were able to largely work remotely in Xi’an – some 750 kilometers away from where the competition was taking place in Chonqing – with minimal audio latency. This setup enabled impressive cost savings by reducing the number of individuals on-site, minimizing traditional AV cable runs, and simplifying the workflow under an easy-to-manage Dante network.